Use the keywords "white" or "black", and optionally, "small". Sets the font for the text command for this cell. Please note text won't show in all locations. For line breaks use "", for commas "\,", and for colons "\:". It will be center-aligned at the pivot, without cell rotation and flip. This resets the "bright" command and reverts to normal overlaying For instance, you can use "cell 3 bright". This will draw the cell in a different, brighter overlay method which lets the colors shine. The z-index cannot exceed your number of cells. "cell 5 z-index 1" would set cell 5 to be drawn in the back, overlaid by other cells. Note cropped cells will not be drawn if the system runs on very low frame rates.ĭefines at which layer, from back to front, this will be drawn, e.g. Press the key P during creation to see the currently hovered pixel coordinates. 005"Ĭrops the drawn image using this top left and bottom right corner of a rectangle (relative to the top left corner of your creation canvas). 005" (note this value and overall velocity are capped)Īccelerates upwards, e.g. for gravity of particles you may want to use an up movement over time combined with a one time "cell 1 accelerate down. Sets the acceleration of downwards velocity, e.g. On desktop, you can get the cursor's pixel coordinates on the canvas by pressing P. (The default pivot is at the center of the full 29x29 size, 14.5 14.5, and the bottom block center within it would be at 14.5 19.5). Dynamics have a maximum size of 29x29 pixels. "cell 1 pivot 2 2" would set the rotation near the top left of the cell. Sets the absolute rotation center for a cell, e.g. Lights the environment with the provided colors, like "light 255 0 0" (the light opacity is the cell opacity) Same as above, but sets the absolute instead of relative rotation degrees. Use the "pivot" command to set the center around which is rotated Use negative values to rotate counterclockwise, e.g. with "cell 2 rotate 20", 60 degrees would now be 80. Rotates this cell in clockwise direction by an additional n degrees, e.g. "cell 2 show" (equal to "cell 2 opacity 1") "cell 2 hide" (which would equal the "cell 2 opacity 0" command) Hide shows the cell at full opacity, e.g. "cell 2 opacity 0.5" would show this cell overlaying at half transparency Sets the opacity for a cell, from 0 to 1, e.g. Sets the absolute position, like "cell 1 position -50 -50" "cells 1 3 4 up 10" (you can write either "cell" or "cells", but can't put spaces around the " ") The following acts exactly the same as above Dynamic sample: You can add new lines and space indention to make multiple commands more readable (the comma then becomes optional). You can add several commands referencing the same mentioned cell by omitting the cell name on successive commands in that line. Multiple commands per second are separated by a comma. By default,Īt the beginning and after the restart, all cells are back to their normal position, hidden, and otherwise reset. The cells are drawn on top of each other in the order from 1 to 9, but you can change the z-index to determine how they will layer (see below commands overview). Note if you want you can leave out the "s".Īll cells you reference need to be added using the " " button at the top during creation. (Note Dynamics in Holders have no limit of 15 seconds.)įor instance, if you write "2-5s: cell 1 down 5", it means that cell number 1 smoothly moves down 5 pixels over the course of second 2 to 5 (commands which can't span over time will be set at the beginning of the time frame). It can be any number from 0 to 15, or a time range like 2-5s meaning stretched from seconds 2 to 5. The left part indicates the time in seconds something should happen.
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